These are no ordinary exams, of course; being a magical school, they naturally involve you being transported into a dank, smelly dungeon and tasked with finding your way out using the spells you've managed to master in the preceding weeks.
This is Dating Sim Month, however, so as you might expect a significant part of Magical Diary revolves around the pursuit of romantic relationships with a number of different cast members.
Exactly who you get the opportunity to make puppy dog eyes at depends on the actions you take at school -- do you perform well in class, or do you concentrate on building up your non-magical abilities?
Ok, I'm a fan of this game, and I want to share it with you guys, I won't talk much about the game, just the premise, your a kid who has a heart attack from a rare condition and has to go to a disability school, the game does have some sex scenes, but they can be turned of in options, that all I'm going to say about it, because I don't want to spoil it, here's the link. The end result is a very well-written and often emotional tale. To each their own but I will be deleting this Hope to see more games that include disablities and whatnot though.
The subject matter is handled very tastefully and the characters are very well written, neatly avoiding not only any stereotypes associated with their disabilities, but also avoiding many dating sim clichés. Idk, the sex scenes I got were kind've just thrown in my face like I didn't have a choice.
game -- a game where you play a female protagonist and, in this case, pursue relationships with people of both genders.
We're slowly starting to get more of these in the West, but for the most part relationship-themed games that get localized from Japan are still largely of the variety, where a heterosexual male protagonist pursues relationships with one (or, occasionally, more than one) of the impossibly attractive female cast members.
Many games encourage multiple play-throughs by trying to get players to collect things, such as pictures that pop up in the story depending on the decisions you make.
The game that may have basically defined the visual novel (though the term hadn’t yet been coined) was the 1983 detective game, “The Portopia Serial Muder Case.” It had very little gameplay, but its thoughtful storyline and ability to draw the player in with puzzles and clue-collecting made it stand out.
(Katawa Shoujo is one of the only games to ever make me cry.) Katawa Shoujo is also free, so you really have no excuse not to play it. @Brownotaku Fair warning, the people who made Katawa Shoujo bitched out the people trying to make the sequel so it's no longer being called Katawa Shoujo 2 it's now called Full Hearts.
And while it is inspired by KS and has a similar themes it is not officially affiliated with it in any way.
You're quite literally building your character as you play, too; the choices that you make throughout, whether it's scheduling your time for going to classes or deciding what you do with your free time after class has finished, help define you as a person -- how strong and smart you are (not mutually exclusive concepts); how cute and weird you are (ditto); which particular aspects of magic you're skilled with.